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The Problem Gambling Network of Ohio strives to generate awareness, promote education, and be an advocate for quality treatment of problem gamblers in the state of Ohio. With your help we can make a difference. Learn more and get involved.

News & Notes

Hard Rock International has launched what it lauds as a revolutionary “groundbreaking” initiative aimed at “changing casino culture.”

Through the new introduction, the company is debuting a gambling literacy and education programme designed by a gaming company based in the United States for users to use across North American and international markets.

The latest branded initiative is “the first in the US” to introduce a comprehensive education plan to meet the needs of all gamblers, ranging from young and casual players to experienced veterans, and anybody at risk or having problems.

The rapid spread of sports betting across the country will take center stage at the Winter Meeting of the National Council of Legislators from Gaming States, January 10-12 at the Marriott Marquis San Diego Marina, with sessions covering:

- Sports betting from the perspective of the leagues and the athletes,
- Regulatory best practices in sports betting, and
- The unique aspects of sports betting in responsible-gambling efforts.

The NCLGS Winter Meeting is open to the public. Due to the high conference turnout, NCLGS is providing a list of eight first-class hotels that are within easy walking distance of the host Marriott. To view the hotel information and agenda, and register for the Winter Meeting, visit http://nclgs.org/index.php/events/nclgs-winter-meeting-san-diego-2020.

Loot Boxes Continue to Proliferate in Video Games

Loot boxes are on the rise, a new study conducted by the University of York led by David Zendle has revealed. Even though not technically a form of gambling, the study author believes that loot boxes expose children to gambling.

The number of children participating in gambling activities has risen across the United Kingdom with 1 in 10 children aged 13-18 involved. Meanwhile, the presence of loot boxes in video games has increased from just 4% when they were first introduced to 71% in the course of nearly ten years.

Our community thrives when we work together for good.

Discover how your help furthers our cause and supports our vital programs. See what we do.

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